Research and publications

My PhD is focused on synthetic data generation and exploitation. I have generated data from different sources, including video-game engines, procedural generation, and generative algorithms. I have also worked on the application of synthetic data to different tasks, semantic segmentation, pose estimation, odometry and depth estimation.

Card Image

Using semantic segmentation to boost reinforcement learning performance

For my Master's thesis, I thought about how using semantic segmentation simplified certain environments for reinforcement learning agents, and built a system to research this idea using the classic Super Mario game. Our work was published in the Multimedia Tools and Applications journal.